THANKS!

Feel free to peruse some of my work below if you like!

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“Layperson” was created by feeding images of smoke through AI style transfer programs Night Studio Cafe and eBsynth onto video footage of (Eli)zabeth singing. Additional editing was done to enhance visual pacing and bring out the haunting beauty of the AI renderings.

“Receiver” combines AR (augmented reality) filters with opacity layering to explore themes of technological and psychological oversaturation. Shot in a single take.

Created in the height of the COVID-19 lockdown, “Once in a While” was improvised in one take using PhotoBooth and remixed/edited over the course of two hours using scanned collage assets and creative commons stock video textures.

“Hospitality” is an audio-visual collage that combines improvised choreography, scanned magazine cuttings from home & garden magazines, color mattes, video textures, and field recordings of water to evoke and encourage experiences of inward reflection, emotional synthesis, and self-compassion.

Inspired by 8-bit indie games like Celeste and Stardew Valley, “Cliffside” is all about climbing, striving, persevering, but never quite reaching the next level. All visual elements were created in Adobe Photoshop and edited using Premiere.

“Patience” is a game. Created in Unity by (Eli)zabeth Owens, “Patience” allows players to fly through a darkened world with no objective or destination. The music video combines POV capture of gameplay with POV footage of Owens performing the song on piano, serving serious piano-spaceship vibes. Play the game here: https://eliowens19.itch.io/patience

“Only Human” was generated using the spectrogram tool in Chrome Music Lab, a tool I often use as a music educator to help kids understand sound as a material object. Audio of the song was fed into the spectrogram and a video capture was taken. From there, the visuals were processed using VR/360 editing tools and overlayed with a profile silhouette of (Eli)zabeth using a track matte.

This piece was generated using AI-based style transfer via the software eBsynth. Using a single frame drawn by Eli, we mapped this image onto video footage of them performing the song and let it destroy itself over the course of the performance, embracing the “bugs” and “glitches” of the output.

“Beware” is a simple meditation on movement and digital reflection. Choreographed and shot in one take (i.e., improvised) and edited entirely in Adobe Premiere.

Inspired and necessitated by lockdown, “Oversoon” goes meta with Zoom. Using Zoom’s virtual background feature, we created a video background of the performance space and recorded, in Zoom, a choreographed performance of the song with the virtual background. Once I start moving through the space, the real background/space starts to peek in through the virtual mask, begging the viewer to question what is real and what is virtual.

“Potion” explores the tender and vulnerable iterations of addiction recovery. Just as recovery takes repeated processing and deep listening, the one-take performance footage for “Potion” was repeatedly layered and run through VDMX (video projection and remixing software). While the software’s effects couldn’t be predicted, they could be experienced, reflected upon, and gently massaged into a beautiful whole.

“Day One” is a culmination of lessons learned from every technology and medium used in Knock Knock. It combines 8-bit animation, tracking mattes, AI style transfer, and one-take performance with a paradoxically raw and stripped-down musical performance.